There are several ways to start the authoring experience in SQL script. Lets now move onto objects and metatables.Synapse Studio provides a SQL script web interface for you to author SQL queries. We will explain how to bypass these checks later on in this guide. Please be careful doing this though, as a clever game script developer could set 'traps' with metatables to foil this. If you want to get the original shared/ _G, use the getrenv function and index shared/ _G from there. When Synapse X is attached, it will create a new shared/ _G table instead of using the one already defined for other scripts. Its highly recommended you never touch the script global on Synapse X as it can cause various security problems with your scripts. While Synapse X scripts are given a script global, its mostly fake - doing script.Disabled = true will not do anything for example on Synapse X. Normally, LocalScripts are given a script global that allows access to children of the script/other properties. We will be extensively using them later on when we start to create scripts. Synapse X also has a large set of API functions that allow you even more access & convenience. Access to supervise other scripts - this will be very important later on in the guide.Access to restricted functions ( game:HttpGet, game:GetObjects, etc.) that allow for extended functionality that is not possible on normal game scripts.
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